2D Shooter Project
This is my 2D shooter project.
Changes:
Scripting:
Modified the enemy script to allow for asteroids that don't contribute to enemies killed when destroyed.
Modified the player's shooting code to increase spread the longer the button is held down and also shoot faster for every 100 points the player has.
Modified the directional movement code to allow for forward/backwards motion in a pattern.
Hazards:
Made an asteroid hazard that goes across the screen and does damage to players/enemies it touches.
The asteroid walls at the sides of the stage now deal damage.
Enemies:
Made new variants of each enemy:
Straight shooters now have a variant that turns towards the player in addition to a variant that turns towards the player and moves
Diagonal shooters have a new variant that spins in place.
Chasers have a new variant that moves from side-to-side as it approaches the player.
Stages:
Spawners have been added to each stage.
Most spawners move from side-to-side.
The new endless mode is an endless version of stage 3 with added spawners to spawn more spawners for ramping difficulty over time.
Created by Jaeden Scott
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